HAVE AXE WILL TRAVEL Shadowrun Game design and art work
Description
Game design and art work conspire to immerse you in the game
and the means to keep them safe
Visit the Great Observatory of Zuin
Iso’s Knife of Connective Processes
You start with four allies
HAVE AXE WILL TRAVEL Shadowrun Game design and art workHave Axe, Will Travel was born out of twenty six years of adventures, love of the game, and extensive research into the roots of roleplaying. This research led me into the history of the Twin City Gamers, how it evolved from wargaming, and the style of play. When I set out to write Have Axe, Will Travel I wanted to capture how the game was played before three hundred page rulebooks and boundless supplements existed. This is in addition to building
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