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signature cards
and Hidden Objective Mode
you and a handful of survivors are on the run
Finding these figures
Claim the Magic
High Frontier 4 All: Module 2: Colonization Expansion Transportation signature cardsCategories: Civilization, Economic, Expansion for Base game, Exploration, Industry Manufacturing, Science Fiction, Space Exploration Mechanics: Auction Bidding, Deck, Bag, and Pool Building, Hand Management, Network and Route Building, Pick up and Deliver, Point to Point Movement, Simulation, Variable Player Powers Players: 15 Ages: 14+ Playtime: 30240 Min High Frontier 4 All: Module 2: Colonization Expansion introduces two new types of cards: