Psi-punk cultural setting Options for wizards
Description
Options for wizards
George Strayton has captured the sense of wonder
This adventure for 1st through 5th level villains provides the prison break
Part two of a 20-level adventure path of irredeemable villainy
Your players have ransacked dungeons and slain mighty beasts
Psi-punk cultural setting Options for wizardsCyber and Psi In the year 2096, psychics walk among us. They proved too powerful to eradicate when they first appeared 80 years ago, but now normals have new tech to help level the playing field. Of course, the odds are never fair when mega corps and rival governments are involved. In a world where it's every corporate drone for himself, will you take your life into your own hands and cast your luck as a street runner or will you throw your hat in
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