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high-tech tradecraft
Designed for experienced GMs and novices alike
But the agents’ endeavours have not gone unnoticed and now they face a race against time to thwart the machinations of a secret Nazi occult force
new deities
full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins’ remarkable disappearance and unexpected return
Warhammer Fantasy RPG: The Winds of Magic (4E) 3d Dungeon high-tech tradecraftThis is magic in a pure but unstable form. Thanks to the wise counsel of Teclis, greatest of the High Elf Mages, Human wizards have learned to draw upon a single facet to work with a form of sorcery which is relatively safe, but still capable of feats of vast power. These isolated strands of raw magical energy are known as the Winds of Magic. Winds of Magic is a comprehensive guide to the practices and traditions taught by the eight Colleges of Magic.
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